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DragonBones Animation Solution

Free 2D Skeletal Animation Solution

Connect Animation Creation and Game Programing Pipelines

Reduce Art Cost and Produce More Vivid Animation

Easily Build Avatar System

Any image belongs to an armature

can be changed by one line of code at runtime.

Easily build avatar system.

Reduce Art Cost

Store only texture atlas and animation data.

Use several image pieces to compose various animations.

Only add several key frames in timeline,

Add only key frames in the timeline, smooth animations will be generated.

More Features

 Skeletal Operation
Bind bone for image. Easily let your character have more vivid actions and more smooth animations.
 Movie Clip
Use movie clip to create animation AD and marking webpage. Support motion tween and frame sequence
 Timeline
Use timeline to adjust each element's key frame, speed, motion tween, to create animations.
 Mesh and FFD
Meshes allow you to specify a polygon inside your image. This improves the fill rate. FFD allows meshes to stretch, squash, bend and bounce.
 IK and Constraint
Constraints can be defined to animate using inverse kinematics and the Pose tool uses multi-bone IK to quickly pose a skeleton.
 Skinning Animation
Skinning allow individual vertices in a mesh to be attached to different bones. When the bones move, the vertices move with them and the mesh is deformed automatically.
 Curve Editor
Use curve to adjust motion accelerate to make your animtion more vivid.
 Onion Skin
Using onion skin allows to see some frames before and after current frame, to conveniently adjust animation details more accurate.
 Nested Animation Symbol
Animation symbol can be nested to create more complex animation symbol.
 Import
Import PS images with layers, DragonBones data from DragonBonesPro and FlashPro, other animation data like Spine and Cocos.
 Packaging and Export
Pack images into a texture atlas, which results in more efficient rendering in your games. Export DragonBones and Egret MovieClip data with JSON data format.
 Preview and Publish
Preview animation in real environment. What you see is what you get. Publish with H5 and running in device without any coding.

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